roy vs marth melee

JavaScript is disabled. Marth's Bair and Roy's Uair are more meaty (more active hitbox frames) than the other's respective moves. Has variability in his aerial usage that Roy just doesn't have (can sh aerial and still act, can short hop air dodge as an approach). I haven't kept up in the Smash 4 meta in a while have people stopped claiming Roy as A tier? Woops! Now on top of the, the movement options available to both Roy and Marty are really solid (due to amazing fox and dance trots for both) but Roy gets more use out of b reversals and wave bounces, and also the movement options favor his sweet spot over Marth's tipper for precision reasons. MEH. This allows Marth more time to make maneuvers and mindgames off stage while still being able to return to the ledge, whether it be putting out more hitboxes/aerials, or simply just being out there to put pressure on the opponents recovery DI. Excellent for exploiting characters with predictable recovery patterns. Wiz: Roy is a talented tactician, and has defeated the likes of Zephiel and Idenn. Boomstick: Not only that but he is fucking insane with his sword! Tipper UAir in particular is the goat as not only is it safe on block but also true combos into UTilt and Blazer at relevant kill percents. Several of Marth's moves also last a frame longer even if they start at the same time as Roy's (Ftilt, Utilt,Bair) opposite case for Uair. I have to say though that his other aerials do have use depending on Roy's and the opponent's relative positions. But overall I think Marth may have the greater potential overall but I'm not sure exactly hence the discussion. Something else of note on aerials: Marth's Bair, and possibly Fair and Uair autocancel in a short hop while none of Roy's aerials do. I'll have better videos in the future. Marth's Side-B tends to have overall more average damage with similar frame data. The difference here is Roy as a character has a very largely different set of frame data for his moves, so even though many are aesthetically similar to Marth's, we should view him as a different character altogether as if we're looking at a Mario and not an FE character, since really, that's what all characters are, just an amalgamation of boxes and frame data. I think they are forgetting the best FE character. This leads me onto the point regarding Roy's aerial options. Some still do, but others say he's overrated and belongs in mid tier. He in general has less endlag on his moves compared to Marth, and in most cases has the same startup frame data, or in some cases slightly worse startup frame data.This isn't as big of a deal mainly because His speed is so much higher than marth's, he may not get some moves out as quickly in close situations, but he will get to you much faster. Render! Boomstick: And having no promotion makes him very skilled for that very reason, and he doesn't even need it. Marth's dthrow does combo into uair/bair/up B at low to mid percents. Wiz: And Roy has then pulled the Sword of Seals, his primary weapon. But sadly (for Roy) the tip is a much better place for a sweet spot than the center. Ultimate Edition, Nintendo Super Smash Bros. With Marth your objective typically is to aim to space so you're getting as many tippers as possible. Wiz: Such as dodging lightning and aureola, which takes a lot of a reaction to dodge. Marth has significantly better off stage capabilities, allowing him to go for gimps or off stage harassment. Wiz: Despite Roy being inexperienced he has shown on many occasions that he is very smart outsmarting the likes of Bern even! All of Marth's aerials have less landing lag except for Fair, but all of them have a later FAF, meaning while Marth can act out of landing from an aerial faster (SHFF), he cannot double-Fair as easily as Roy can (air combo). Marth does have a better recovery, and more range overall, and his tipper F-smash is comparable to Roy's hilter F-smash, albeit with shorter range but better frame data. His aerials also do more damage when sweetspotted. Both are unsafe on shield, and have options against shield, however Roy's option (grab) is less telegraphed and comes out twice as fast as Marth's Shieldbreaker. Things to remember: I don't think so, his fail definitely is though. I feel like while Marth's aerial options are more immediate and intuitive, Roy's (beyond his NAir) require a more acute understanding of the character's physics and hitboxes. New comments cannot be posted and votes cannot be cast. Roy would be insane for using any other aerial than nair in a neutral or disadvantaged scenario. This is where the bulk of the discussion should be. Marth is capable of taking on Michalis, Camus and even Medeus! Roy's sour spots in some cases are not very helpful to his game play. And we got a dragon slayer on our hands. We'll have to see who will come out on top. Blazer is a better to very move to dolphin slash, even with the slightly reduced height. 1 Summary 2 Powers and Stats 3 Gallery 4 Others Royis the protagonist of Fire Emblem: Binding Blade and the son of Eliwood, the main character of Fire Emblem: The Blazing Sword. So basically if he short hops at you he's probably going to either tomohawk grab or nair. Ultimate, GameCube Controller Super Smash Bros. But roy does have 2 things on marth, his d-tilt and hair. Ultimate Edition - Switch. There's not really a way out of these assuming appropriate %s, and Roy even has F-throw as a mixup, allowing Roy to create Tech chase and Jab lock situations as a mixup. Like holy shit how strong is this kid!? Roy has a smaller counter window by 3 frames but deals more damage (base and multiplier). 20:30 Roy's aerial game is predictable because people haven't explored very far. With Roy however they're essential to his gameplay due to them being safer on block than his sweetspots. You put in a lot of work and I respect that, but does this matter? Wiz: Marth is the Hero-King of Altea, having great swordsmanship of his own. Add photo Roy Vs Marth is a bonus episode made by Roymaster11 featuring Roy lord of Pherae vs Marth the Hero-King 1 Description 2 Interlude 3 Roy 4 Marth 5 Intermission 6 Fight 7 Results Two of the original Melee Fire Emblem reps fight to the death! Credit goes to Commanderghost for the awesome FIGHT! Forward B a lot and don't get hit or you're dead. Roy at 0 can D-throw into Jab/U-tilt Depending on character and etc. I believe we were having a discussion in another thread in these boards about the playstyle differences between roy and marth. Welcome to Smashboards, the world's largest Super Smash Brothers community! You are currently viewing our boards as a visitor. Full hop FAir in particular is amazing thanks to his relatively low full hop combined with his air speed and mobility and of course FAir's early FAF. Wiz: While he is quite strong and talented, he has his flaws, NOTABLE ones. Roy's sourspots in this game I would argue are a lot more useful than Marth's and are in fact essential to making the character work at high level. Wiz: Marth is the main protagonist of Fire Emblem and the first of them all. I think in terms of their respective metas they still have a ways to go in terms of development. Click here to sign up right now and start on your path in the Smash community! Nair doesn't cover well above his head while Uair does and provides some additional D-throw options. I think Roy does have better overall stage presence but only has room for like one aerial off-stage.

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